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<title>muhqs-game, branch boss</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>introduce new boss type</title>
<updated>2025-04-03T23:27:05+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-04-03T23:27:05+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>improve code</title>
<updated>2025-01-27T15:43:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-28T10:38:44+00:00</published>
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* explicitly ignore errors where appropriate
* do not append in a loop
* specify format string in Errorf
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<pre>
* explicitly ignore errors where appropriate
* do not append in a loop
* specify format string in Errorf
</pre>
</div>
</content>
</entry>
<entry>
<title>add centering texct box to dummy ui</title>
<updated>2025-01-27T15:43:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-28T10:37:11+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>make: use all as default target and run golangci-lint in each package</title>
<updated>2025-01-27T15:43:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-28T10:35:14+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>migrate to ebiten/v2/text/v2</title>
<updated>2025-01-27T15:43:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-28T10:34:53+00:00</published>
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<pre>
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</entry>
<entry>
<title>finish the shy AI</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T18:10:16+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>add clownfish implementation</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T18:09:31+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>make walls not suitable for permanents</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T16:06:37+00:00</published>
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</entry>
<entry>
<title>finish the target-oriented ai</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T15:51:24+00:00</published>
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<id>d255e8daeb8f3df3c64a10fad193e9456721b977</id>
<content type='text'>
Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.

Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
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<pre>
Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.

Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
</pre>
</div>
</content>
</entry>
<entry>
<title>improve and fix slow action timing check</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:41:38+00:00</published>
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<id>a504a91ef4ed49ba451de14f04ef02472dfcb189</id>
<content type='text'>
Do not allow to declare slow play actions in the client.
Fix the slow action check in the game state.
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<pre>
Do not allow to declare slow play actions in the client.
Fix the slow action check in the game state.
</pre>
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</entry>
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