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<title>muhqs-game, branch master</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>link to cgit</title>
<updated>2025-01-27T15:36:44+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-16T09:12:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=f7a7bb09d9bbe32ec9d44339f1432e2ef3cca6f1'/>
<id>f7a7bb09d9bbe32ec9d44339f1432e2ef3cca6f1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>rules: fix melee typo</title>
<updated>2025-01-25T09:20:32+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-01-25T09:20:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=3d37f9386caf024659bac381d906cb734aa6c295'/>
<id>3d37f9386caf024659bac381d906cb734aa6c295</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>kraken: fix not swimming dolphin</title>
<updated>2023-01-26T21:16:34+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-26T21:16:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=7aec1a81408f2e4824929d823d6c79f5caaa6a79'/>
<id>7aec1a81408f2e4824929d823d6c79f5caaa6a79</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>maps: use strip block chomp operator</title>
<updated>2023-01-25T20:18:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-25T20:14:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=07e8fab6d286a120c1eddbd055c108afcd6e42db'/>
<id>07e8fab6d286a120c1eddbd055c108afcd6e42db</id>
<content type='text'>
The YAML strip block chomp operator causes all trailing newlines to
be stripped from the map definition.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The YAML strip block chomp operator causes all trailing newlines to
be stripped from the map definition.
</pre>
</div>
</content>
</entry>
<entry>
<title>maps: add kraken start deck</title>
<updated>2023-01-25T20:12:51+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-25T20:12:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=53deef5232481cbdad8fed060949b4c08196301f'/>
<id>53deef5232481cbdad8fed060949b4c08196301f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>kraken: fix angry_squid and sailfish</title>
<updated>2023-01-25T20:11:48+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-25T20:11:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=717804ce4d7dca9c3cba7ab106ad52721a4edf02'/>
<id>717804ce4d7dca9c3cba7ab106ad52721a4edf02</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>maps: remove duplicate entries from map symbols</title>
<updated>2023-01-20T11:02:01+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-20T11:01:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=a97659a68cafa52a95aef1f02c2e328f4e582a0b'/>
<id>a97659a68cafa52a95aef1f02c2e328f4e582a0b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>rules: actually add condition to range statement</title>
<updated>2023-01-12T22:04:44+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-12T22:04:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=1a1ee228569a0a495c501c8d323d193698ebd95c'/>
<id>1a1ee228569a0a495c501c8d323d193698ebd95c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>potions: power up potion use by making it a free action</title>
<updated>2022-12-28T15:51:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-12-28T09:59:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=2766732f5e3c1852b390b2f3f688f358d921f3d9'/>
<id>2766732f5e3c1852b390b2f3f688f358d921f3d9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>tyrant: fix closing hour</title>
<updated>2022-12-28T15:51:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-12-28T09:22:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=ea9922bc13423c3722e20c279499a506ed3cbc37'/>
<id>ea9922bc13423c3722e20c279499a506ed3cbc37</id>
<content type='text'>
When only closing the gate tiles the tower next to them are still
passable rendering the card useless.
To fix this also lock the towers.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
When only closing the gate tiles the tower next to them are still
passable rendering the card useless.
To fix this also lock the towers.
</pre>
</div>
</content>
</entry>
</feed>
