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<title>muhqs-game/data/cards/base/misinformation.yml, branch master</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>change how tokens and especially misinformations are handled</title>
<updated>2022-03-30T22:09:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-03-30T22:05:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=f62a25f75e180d2e767bf8f0fe1ae18458fc10c3'/>
<id>f62a25f75e180d2e767bf8f0fe1ae18458fc10c3</id>
<content type='text'>
Currently misinformation token are not working as intended, because they
could not be part of a players deck because they are tokens.
But it is a fundamental part of their design that they delute a players deck.

So handle them like other real cards withou buycost like farmers.

Specify that tokens can not exists in discard piles or decks and
that cards without buy cost can not be part of stores or drafts.
</content>
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<pre>
Currently misinformation token are not working as intended, because they
could not be part of a players deck because they are tokens.
But it is a fundamental part of their design that they delute a players deck.

So handle them like other real cards withou buycost like farmers.

Specify that tokens can not exists in discard piles or decks and
that cards without buy cost can not be part of stores or drafts.
</pre>
</div>
</content>
</entry>
<entry>
<title>add german version of cards</title>
<updated>2021-03-27T17:03:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-03-27T17:03:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=4345d4198869c47783e416dae5e9f98052d4965d'/>
<id>4345d4198869c47783e416dae5e9f98052d4965d</id>
<content type='text'>
Translatable properties now have the language as subkey (currently en, de).

generate_card.py takes an optional argument to select the language.

The latex/Makefile has two new targets de and en each building all
cards under latex/cards/&lt;lang&gt; and latex/build/&lt;lang&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Translatable properties now have the language as subkey (currently en, de).

generate_card.py takes an optional argument to select the language.

The latex/Makefile has two new targets de and en each building all
cards under latex/cards/&lt;lang&gt; and latex/build/&lt;lang&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>rework how cards are defined and generated</title>
<updated>2021-02-28T16:01:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-02-28T16:01:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=0692ccd33afc4fdd80550e9979b824c1c25e973b'/>
<id>0692ccd33afc4fdd80550e9979b824c1c25e973b</id>
<content type='text'>
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.

The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.

The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
</pre>
</div>
</content>
</entry>
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