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<title>muhqs-game/data/cards/equipments, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>remove trailing dots from single effect statements</title>
<updated>2025-04-10T17:55:17+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-04-10T17:55:17+00:00</published>
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</entry>
<entry>
<title>use the more intuitive German word Kaufpreis instead of Kaufkosten</title>
<updated>2022-02-15T13:37:50+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-02-15T13:24:56+00:00</published>
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</entry>
<entry>
<title>rename cash_or_trash to cash_or_trash!</title>
<updated>2021-12-08T15:31:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-08T15:31:12+00:00</published>
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</entry>
<entry>
<title>[equipments] add eco piece interacting with artifacts</title>
<updated>2021-12-06T15:24:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-06T11:47:20+00:00</published>
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</entry>
<entry>
<title>[weapon_enthusiast] improve wording</title>
<updated>2021-11-20T15:43:49+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-11-20T15:43:49+00:00</published>
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</entry>
<entry>
<title>Translated AIs and use "adjacent" instead of "in range 1"</title>
<updated>2021-09-03T15:49:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-09-03T15:49:25+00:00</published>
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</entry>
<entry>
<title>add waepon enthusiast to equipment</title>
<updated>2021-04-03T17:11:34+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-04-03T17:06:55+00:00</published>
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The idea is to have a voltron like Unit in the set to enabling new strategies
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The idea is to have a voltron like Unit in the set to enabling new strategies
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</content>
</entry>
<entry>
<title>fix german gear wording</title>
<updated>2021-04-03T17:03:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-04-03T17:03:38+00:00</published>
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</entry>
<entry>
<title>fix plate armor and king</title>
<updated>2021-03-27T19:32:23+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-03-27T19:32:23+00:00</published>
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</entry>
<entry>
<title>add german version of cards</title>
<updated>2021-03-27T17:03:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-03-27T17:03:28+00:00</published>
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<content type='text'>
Translatable properties now have the language as subkey (currently en, de).

generate_card.py takes an optional argument to select the language.

The latex/Makefile has two new targets de and en each building all
cards under latex/cards/&lt;lang&gt; and latex/build/&lt;lang&gt;
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<pre>
Translatable properties now have the language as subkey (currently en, de).

generate_card.py takes an optional argument to select the language.

The latex/Makefile has two new targets de and en each building all
cards under latex/cards/&lt;lang&gt; and latex/build/&lt;lang&gt;
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