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<title>muhqs-game/data/cards/exp1, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>remove trailing dots from single effect statements</title>
<updated>2025-04-10T17:55:17+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-04-10T17:55:17+00:00</published>
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</entry>
<entry>
<title>exp1: fix times of reformer full action</title>
<updated>2024-03-26T08:55:40+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-12-03T14:08:29+00:00</published>
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</entry>
<entry>
<title>switch explosives buy and play costs</title>
<updated>2024-03-26T08:54:54+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T15:56:48+00:00</published>
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</entry>
<entry>
<title>add push! and specify push without an origin determined by a permanent</title>
<updated>2022-04-02T17:51:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T17:51:13+00:00</published>
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</entry>
<entry>
<title>minor improvements</title>
<updated>2022-04-02T13:09:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:09:22+00:00</published>
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* more rule highlights
* typo fixes
...
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* more rule highlights
* typo fixes
...
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</entry>
<entry>
<title>add push mechanic</title>
<updated>2022-04-02T13:07:30+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:07:30+00:00</published>
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The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
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The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
</pre>
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</content>
</entry>
<entry>
<title>add Revenger</title>
<updated>2022-02-15T13:51:00+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-02-15T13:51:00+00:00</published>
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</entry>
<entry>
<title>use the more intuitive German word Kaufpreis instead of Kaufkosten</title>
<updated>2022-02-15T13:37:50+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-02-15T13:24:56+00:00</published>
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</entry>
<entry>
<title>fix invariant that a cards file name is its english name</title>
<updated>2022-01-03T12:53:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-01-03T12:51:48+00:00</published>
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</entry>
<entry>
<title>[exp1] add Approach Supremancy!</title>
<updated>2021-12-06T15:24:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-06T11:37:09+00:00</published>
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Approach Supremancy! is designed as a Control/Big Money/Combo finisher.
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Approach Supremancy! is designed as a Control/Big Money/Combo finisher.
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