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<title>muhqs-game/data/cards/nautics, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>add swimming effect to fish trap</title>
<updated>2025-01-27T15:43:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T08:22:54+00:00</published>
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</entry>
<entry>
<title>nerf galley</title>
<updated>2022-01-02T11:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2022-01-02T11:55:56+00:00</published>
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The galley with 4 health nearly kills the kraken on its own.
And a ranged unit with 4 health and 2 moevement is to strong I think.
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<pre>
The galley with 4 health nearly kills the kraken on its own.
And a ranged unit with 4 health and 2 moevement is to strong I think.
</pre>
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</entry>
<entry>
<title>add german version of cards</title>
<updated>2021-03-27T17:03:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-03-27T17:03:28+00:00</published>
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<content type='text'>
Translatable properties now have the language as subkey (currently en, de).

generate_card.py takes an optional argument to select the language.

The latex/Makefile has two new targets de and en each building all
cards under latex/cards/&lt;lang&gt; and latex/build/&lt;lang&gt;
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<pre>
Translatable properties now have the language as subkey (currently en, de).

generate_card.py takes an optional argument to select the language.

The latex/Makefile has two new targets de and en each building all
cards under latex/cards/&lt;lang&gt; and latex/build/&lt;lang&gt;
</pre>
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</content>
</entry>
<entry>
<title>nerf galley</title>
<updated>2021-03-07T13:35:23+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-03-07T13:28:54+00:00</published>
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In a game of The Kraken Galley just seamed ridiculously stated.
There fore it's upkeep is increased by one and its movement decreased by one.
Galley is designed to be a heavy battle ship and having the fastest movement
of all ships feels of.
It still has great stats but I think this is balanced in a normal game
because it is a great Die! target.
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<pre>
In a game of The Kraken Galley just seamed ridiculously stated.
There fore it's upkeep is increased by one and its movement decreased by one.
Galley is designed to be a heavy battle ship and having the fastest movement
of all ships feels of.
It still has great stats but I think this is balanced in a normal game
because it is a great Die! target.
</pre>
</div>
</content>
</entry>
<entry>
<title>[cards] use effect and full_action as human readable rules text</title>
<updated>2021-03-01T10:14:43+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-03-01T10:14:43+00:00</published>
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</pre>
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</entry>
<entry>
<title>rework how cards are defined and generated</title>
<updated>2021-02-28T16:01:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-02-28T16:01:38+00:00</published>
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<content type='text'>
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.

The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
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<pre>
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.

The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
</pre>
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</content>
</entry>
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