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<title>muhqs-game/data/equipments.ini, branch main</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>rework how cards are defined and generated</title>
<updated>2021-02-28T16:01:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-02-28T16:01:38+00:00</published>
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<content type='text'>
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.

The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
</content>
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<pre>
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.

The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
</pre>
</div>
</content>
</entry>
<entry>
<title>improve Reclaim! wording</title>
<updated>2021-01-11T21:31:45+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-01-11T21:31:45+00:00</published>
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</entry>
<entry>
<title>give all dorks movement = 2</title>
<updated>2020-10-19T23:08:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-10-19T23:08:15+00:00</published>
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</entry>
<entry>
<title>Gameplay errata</title>
<updated>2020-10-18T12:32:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-10-17T23:49:56+00:00</published>
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<content type='text'>
* Armor that stops you from moving is stupid
* Make Buff spells more flexible
* Introduce spell based exiling of cards
* Let heal! remove ALL poison
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<pre>
* Armor that stops you from moving is stupid
* Make Buff spells more flexible
* Introduce spell based exiling of cards
* Let heal! remove ALL poison
</pre>
</div>
</content>
</entry>
<entry>
<title>restrict reclaim! to own artifacts</title>
<updated>2020-10-18T12:32:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-10-16T09:57:40+00:00</published>
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</entry>
<entry>
<title>add Reclaim!, Pierce! spells, update Heal! and minor fixes</title>
<updated>2020-10-18T12:29:16+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-09-18T11:17:46+00:00</published>
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<content type='text'>
Heal! now can also remove poison counters.
Add '!' to all spells.
Capitalize some effects.
Update file names in Collections.
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<pre>
Heal! now can also remove poison counters.
Add '!' to all spells.
Capitalize some effects.
Update file names in Collections.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add '!' to shatter spell and remove duplicate whitespace</title>
<updated>2020-10-18T12:28:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-09-18T10:59:07+00:00</published>
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<entry>
<title>capitalize effect texts and fix recruiter not having an effect</title>
<updated>2020-10-18T12:28:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-09-16T12:20:31+00:00</published>
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<entry>
<title>add cards in machine readable form</title>
<updated>2020-09-15T13:48:45+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-09-15T13:48:45+00:00</published>
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