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<title>muhqs-game/data/magic.ini, branch main</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>rework how cards are defined and generated</title>
<updated>2021-02-28T16:01:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-02-28T16:01:38+00:00</published>
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<content type='text'>
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.

The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
</content>
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<pre>
Card definitions are now stored in data/cards/ in a subdirectory for each
set as YAML files.
YAML is still human readable but stricter and better to handle in code
than ini.

The latex filesystem layout resembles the card definition layout and
is created by the Makefile from the YAML card definitions and must not
be regenerated each time by hand.
</pre>
</div>
</content>
</entry>
<entry>
<title>improve Clone!</title>
<updated>2021-01-09T15:37:09+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-01-09T14:10:58+00:00</published>
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<content type='text'>
* make it usable for permanents if you only have one spawn tile
* let you choose new targets
* be specific about how to copy a permanent (by creating a token)
</content>
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<pre>
* make it usable for permanents if you only have one spawn tile
* let you choose new targets
* be specific about how to copy a permanent (by creating a token)
</pre>
</div>
</content>
</entry>
<entry>
<title>fix Transmute! effect</title>
<updated>2021-01-09T14:09:08+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-01-09T14:09:08+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>buff transmute! to make it playable</title>
<updated>2021-01-02T21:23:46+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-11-01T23:22:51+00:00</published>
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<content type='text'>
Make transmute! a stronger reactive play by putting the store card into hand.
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<pre>
Make transmute! a stronger reactive play by putting the store card into hand.
</pre>
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</content>
</entry>
<entry>
<title>Gameplay errata</title>
<updated>2020-10-18T12:32:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-10-17T23:49:56+00:00</published>
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<content type='text'>
* Armor that stops you from moving is stupid
* Make Buff spells more flexible
* Introduce spell based exiling of cards
* Let heal! remove ALL poison
</content>
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<pre>
* Armor that stops you from moving is stupid
* Make Buff spells more flexible
* Introduce spell based exiling of cards
* Let heal! remove ALL poison
</pre>
</div>
</content>
</entry>
<entry>
<title>Don't terminate spell effects with dots</title>
<updated>2020-10-18T12:32:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-10-17T23:48:05+00:00</published>
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</entry>
<entry>
<title>fix typo in transmute!</title>
<updated>2020-10-18T12:32:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-10-16T09:56:04+00:00</published>
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</entry>
<entry>
<title>add 4 new cards to magic set</title>
<updated>2020-10-18T12:30:54+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-10-01T09:26:10+00:00</published>
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</entry>
<entry>
<title>add Reclaim!, Pierce! spells, update Heal! and minor fixes</title>
<updated>2020-10-18T12:29:16+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-09-18T11:17:46+00:00</published>
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<id>b06c687b0b8a7b0be6a2ff24ee7c4b723428e675</id>
<content type='text'>
Heal! now can also remove poison counters.
Add '!' to all spells.
Capitalize some effects.
Update file names in Collections.
</content>
<content type='xhtml'>
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<pre>
Heal! now can also remove poison counters.
Add '!' to all spells.
Capitalize some effects.
Update file names in Collections.
</pre>
</div>
</content>
</entry>
<entry>
<title>add cards in machine readable form</title>
<updated>2020-09-15T13:48:45+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2020-09-15T13:48:45+00:00</published>
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