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<title>muhqs-game/go/TODO, branch main</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>move TODO into README</title>
<updated>2025-08-20T13:57:20+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-17T02:23:47+00:00</published>
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</entry>
<entry>
<title>implement simple bot based draft</title>
<updated>2025-08-20T13:57:16+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-04-29T20:05:12+00:00</published>
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<entry>
<title>add a singleton to handle touch inputs</title>
<updated>2025-08-20T13:57:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-04-29T15:24:39+00:00</published>
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<entry>
<title>finish the shy AI</title>
<updated>2025-08-20T13:57:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T18:10:16+00:00</published>
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<entry>
<title>finish the target-oriented ai</title>
<updated>2025-08-20T13:57:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T15:51:24+00:00</published>
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<content type='text'>
Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.

Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
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<pre>
Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.

Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
</pre>
</div>
</content>
</entry>
<entry>
<title>remove equipment drop action from TODO</title>
<updated>2025-08-20T13:57:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:33:34+00:00</published>
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it is currently not implemented by the rules
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it is currently not implemented by the rules
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</entry>
<entry>
<title>update the TODO since X spells are somewhat supported</title>
<updated>2025-08-20T13:57:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T18:11:06+00:00</published>
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<entry>
<title>implement appear!</title>
<updated>2025-08-20T13:57:11+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T08:23:38+00:00</published>
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<entry>
<title>ui: add simple hamburger style pile hint</title>
<updated>2025-08-20T13:57:08+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-08-03T18:23:01+00:00</published>
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<entry>
<title>implement equipment with next unit play option</title>
<updated>2025-08-20T13:57:07+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-04-03T14:47:42+00:00</published>
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Also make more state methods private.
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Also make more state methods private.
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