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<title>muhqs-game/go/game/action.go, branch boss</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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<id>4e2ab55d345fd5e5c5d2d5bc56948611b15564d5</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
</pre>
</div>
</content>
</entry>
<entry>
<title>pass the PlayAction to the cards onPlay implementations</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T17:52:15+00:00</published>
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<content type='text'>
This is done to propagate the chosen variadic play cost to the
card implementation.
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This is done to propagate the chosen variadic play cost to the
card implementation.
</pre>
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</content>
</entry>
<entry>
<title>add helper to get the game state from an action</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T17:48:32+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>implment upkeep costs using ResourceCosts</title>
<updated>2025-01-27T15:43:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-26T17:59:22+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>add function to create a DeclareTriggeredActionsAction</title>
<updated>2025-01-27T15:43:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T17:31:23+00:00</published>
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</pre>
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</entry>
<entry>
<title>support parsing variadic costs</title>
<updated>2025-01-27T15:43:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T17:22:48+00:00</published>
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<content type='text'>
TODO: * select the variadic components
      * test the costs type
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TODO: * select the variadic components
      * test the costs type
</pre>
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</content>
</entry>
<entry>
<title>game: support actions without cost func</title>
<updated>2025-01-27T15:43:54+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-12-08T20:12:57+00:00</published>
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</pre>
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</entry>
<entry>
<title>prompt the user to order its triggers</title>
<updated>2025-01-27T15:43:54+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-12-03T14:24:37+00:00</published>
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<content type='text'>
All TriggeredAction are passed in the wrapper action
DeclareTriggeredActionsAction to the controller of the triggers.
It is expected to receive an ordered list back from the user
again wrapped in a DeclareTriggeredActionsAction.
The triggered actions will be declared in from first to last.
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<pre>
All TriggeredAction are passed in the wrapper action
DeclareTriggeredActionsAction to the controller of the triggers.
It is expected to receive an ordered list back from the user
again wrapped in a DeclareTriggeredActionsAction.
The triggered actions will be declared in from first to last.
</pre>
</div>
</content>
</entry>
<entry>
<title>add skeleton for triggers and triggered actions</title>
<updated>2025-01-27T15:43:53+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-08-03T17:41:20+00:00</published>
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</pre>
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</entry>
<entry>
<title>implement equipment with next unit play option</title>
<updated>2025-01-27T15:43:53+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-04-03T14:47:42+00:00</published>
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<content type='text'>
Also make more state methods private.
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<pre>
Also make more state methods private.
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</entry>
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