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<title>muhqs-game/go/game/ai.go, branch touchHover</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>minor code improvements reported by golangci-lint</title>
<updated>2025-07-30T18:16:49+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:16:49+00:00</published>
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</entry>
<entry>
<title>fix SimpleAi unit handling</title>
<updated>2025-07-30T12:52:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T12:52:13+00:00</published>
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Remove finished unit AIs.
Skip Units with only street actions left.
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Remove finished unit AIs.
Skip Units with only street actions left.
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</entry>
<entry>
<title>fix AI if no paths or full action targets are available</title>
<updated>2025-07-28T16:03:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T21:28:44+00:00</published>
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</entry>
<entry>
<title>fix Shy AI not issuing full actions</title>
<updated>2025-07-28T16:03:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T17:21:17+00:00</published>
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</entry>
<entry>
<title>improve UnitAI abort error message</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T16:02:20+00:00</published>
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</entry>
<entry>
<title>panic if unit ai posts a nil action</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:28:56+00:00</published>
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</entry>
<entry>
<title>support street actions</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:25:12+00:00</published>
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</entry>
<entry>
<title>do not pass the map through the Attackable* function family</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T23:25:43+00:00</published>
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<entry>
<title>do not return nil actions</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-21T12:33:41+00:00</published>
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<entry>
<title>detect end of unit AI actions and tap the unit</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-21T12:33:01+00:00</published>
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