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<title>muhqs-game/go/game/ai_test.go, branch boss</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>finish the shy AI</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T18:10:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=660c175c66c5ba6af55c1c86a59d49736c191115'/>
<id>660c175c66c5ba6af55c1c86a59d49736c191115</id>
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</entry>
<entry>
<title>finish the target-oriented ai</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T15:51:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=d255e8daeb8f3df3c64a10fad193e9456721b977'/>
<id>d255e8daeb8f3df3c64a10fad193e9456721b977</id>
<content type='text'>
Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.

Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
</content>
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<pre>
Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.

Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
</pre>
</div>
</content>
</entry>
<entry>
<title>intermediate commit</title>
<updated>2025-01-27T15:43:44+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-25T20:10:44+00:00</published>
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