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<title>muhqs-game/go/game/areaEffect_test.go, branch rwc-player-ctrl</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>update the YAML map definitions in the game tests</title>
<updated>2025-09-04T16:10:35+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-04T13:24:14+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>remove global test state and boiler plate</title>
<updated>2025-08-22T10:47:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-22T10:47:37+00:00</published>
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</entry>
<entry>
<title>minor code improvements reported by golangci-lint</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:16:49+00:00</published>
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<pre>
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</entry>
<entry>
<title>add more deck and farm area effect tests</title>
<updated>2025-08-20T13:57:26+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-21T12:34:52+00:00</published>
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<pre>
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</entry>
<entry>
<title>fix broken permanent initializations</title>
<updated>2025-08-20T13:57:26+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T23:28:52+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>remove player color from game code</title>
<updated>2025-08-20T13:57:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T22:34:59+00:00</published>
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</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-08-20T13:57:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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<id>5fa8f32e9795244188e6088c6f3ac90b03913237</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
</pre>
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</content>
</entry>
<entry>
<title>implement equipment with next unit play option</title>
<updated>2025-08-20T13:57:07+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-04-03T14:47:42+00:00</published>
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<id>e536684a420d2e905b23afab22b8ef453714f865</id>
<content type='text'>
Also make more state methods private.
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Also make more state methods private.
</pre>
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</entry>
<entry>
<title>intermediate commit</title>
<updated>2025-08-20T13:57:06+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-25T22:08:47+00:00</published>
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<id>3d36d1d0254b8aeecc889a2a49cbcced458cbe9c</id>
<content type='text'>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
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<pre>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
</pre>
</div>
</content>
</entry>
<entry>
<title>the tile of destroyed permanents are no longer reset</title>
<updated>2025-08-20T13:52:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-24T16:53:34+00:00</published>
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<id>7ba220660983fe16355dc9a194d207d03d0d33e6</id>
<content type='text'>
Fixes: 8acaebb8
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<pre>
Fixes: 8acaebb8
</pre>
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</content>
</entry>
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