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<title>muhqs-game/go/game/card.go, branch touchHover</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>make format</title>
<updated>2025-07-30T18:29:00+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:27:40+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>use any instead of interface{}</title>
<updated>2025-07-30T18:28:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:25:15+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>improve x-effect parsing</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T16:04:02+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>add boss type as unit specialization</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:40:27+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>use canonical file names to retrieve card symbols</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T16:52:23+00:00</published>
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<id>68741debf9078982941ce071b5e0cd8b8f2f0d96</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>fail if loading an unknown card and add more poc test cases</title>
<updated>2025-07-06T15:49:26+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-05T21:35:58+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>make retrieveCardDefinition errors recoverable</title>
<updated>2025-07-04T02:01:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-17T02:27:48+00:00</published>
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<id>600f79640d1121b5db73516ee91278a71b9069c1</id>
<content type='text'>
This is needed ro test if a user provided path is an actual card and not
crash the program if not.
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<pre>
This is needed ro test if a user provided path is an actual card and not
crash the program if not.
</pre>
</div>
</content>
</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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<id>4e2ab55d345fd5e5c5d2d5bc56948611b15564d5</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
</pre>
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</content>
</entry>
<entry>
<title>pass the PlayAction to the cards onPlay implementations</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T17:52:15+00:00</published>
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<id>5684983b963eeb2f498028360ebc17cc2fb32564</id>
<content type='text'>
This is done to propagate the chosen variadic play cost to the
card implementation.
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<pre>
This is done to propagate the chosen variadic play cost to the
card implementation.
</pre>
</div>
</content>
</entry>
<entry>
<title>fix available unit actions</title>
<updated>2025-01-27T15:43:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T08:21:51+00:00</published>
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<pre>
</pre>
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