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<title>muhqs-game/go/game/cardImplementations.go, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>export tile neutralizing</title>
<updated>2025-07-04T02:01:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-10T04:58:28+00:00</published>
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</entry>
<entry>
<title>add clownfish implementation</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T18:09:31+00:00</published>
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<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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This allows to not use the internal game state directly from client
code.
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This allows to not use the internal game state directly from client
code.
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</entry>
<entry>
<title>pass the PlayAction to the cards onPlay implementations</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T17:52:15+00:00</published>
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This is done to propagate the chosen variadic play cost to the
card implementation.
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This is done to propagate the chosen variadic play cost to the
card implementation.
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</entry>
<entry>
<title>implement appear!</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T08:23:38+00:00</published>
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</entry>
<entry>
<title>fix some kraken card implementations</title>
<updated>2025-01-27T15:43:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-26T15:22:52+00:00</published>
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* Devour the Poor!: Check if a card is buyable
* Frost Pylon: Only spawn on free tiles
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* Devour the Poor!: Check if a card is buyable
* Frost Pylon: Only spawn on free tiles
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</entry>
<entry>
<title>add death trigger to flyingDutchmenImpl</title>
<updated>2025-01-27T15:43:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T17:33:12+00:00</published>
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<entry>
<title>add illusionist implementation</title>
<updated>2025-01-27T15:43:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T17:32:38+00:00</published>
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<entry>
<title>support parsing variadic costs</title>
<updated>2025-01-27T15:43:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T17:22:48+00:00</published>
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TODO: * select the variadic components
      * test the costs type
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TODO: * select the variadic components
      * test the costs type
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</entry>
<entry>
<title>cardImplementations: fix use of wrong nested struct</title>
<updated>2025-01-27T15:43:54+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-12-08T20:06:52+00:00</published>
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