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<title>muhqs-game/go/game/cardImplementations.go, branch go</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>sort card implementations alphabetically</title>
<updated>2025-08-20T12:46:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-20T10:55:08+00:00</published>
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</entry>
<entry>
<title>note that replacement effects are missing</title>
<updated>2025-08-15T21:52:21+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T19:35:08+00:00</published>
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</entry>
<entry>
<title>implement mace and add damage dealt events/triggers</title>
<updated>2025-08-15T21:52:21+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T18:52:55+00:00</published>
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</entry>
<entry>
<title>support parsing of simple equipment effects</title>
<updated>2025-08-12T06:25:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-12T06:25:58+00:00</published>
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</entry>
<entry>
<title>make fmt</title>
<updated>2025-08-07T16:52:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-07T16:52:37+00:00</published>
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</entry>
<entry>
<title>add naive spear implementation</title>
<updated>2025-08-06T14:34:01+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T14:34:01+00:00</published>
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</entry>
<entry>
<title>fix recruiter target desc</title>
<updated>2025-08-06T13:35:11+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:35:11+00:00</published>
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</entry>
<entry>
<title>update missionary</title>
<updated>2025-08-06T13:28:34+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:23:17+00:00</published>
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Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
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Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
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</entry>
<entry>
<title>add support for flexible attacks</title>
<updated>2025-08-05T14:24:47+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-02T12:47:01+00:00</published>
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<entry>
<title>export tile neutralizing</title>
<updated>2025-07-04T02:01:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-10T04:58:28+00:00</published>
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<pre>
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