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<title>muhqs-game/go/game/cardImplementations.go, branch touchHover</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>add naive spear implementation</title>
<updated>2025-08-06T14:34:01+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T14:34:01+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fix recruiter target desc</title>
<updated>2025-08-06T13:35:11+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:35:11+00:00</published>
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<pre>
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</entry>
<entry>
<title>update missionary</title>
<updated>2025-08-06T13:28:34+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:23:17+00:00</published>
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<content type='text'>
Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
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<pre>
Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
</pre>
</div>
</content>
</entry>
<entry>
<title>add support for flexible attacks</title>
<updated>2025-08-05T14:24:47+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-02T12:47:01+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>export tile neutralizing</title>
<updated>2025-07-04T02:01:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-10T04:58:28+00:00</published>
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</content>
</entry>
<entry>
<title>add clownfish implementation</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T18:09:31+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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<id>4e2ab55d345fd5e5c5d2d5bc56948611b15564d5</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
</pre>
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</content>
</entry>
<entry>
<title>pass the PlayAction to the cards onPlay implementations</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T17:52:15+00:00</published>
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This is done to propagate the chosen variadic play cost to the
card implementation.
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<pre>
This is done to propagate the chosen variadic play cost to the
card implementation.
</pre>
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</content>
</entry>
<entry>
<title>implement appear!</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T08:23:38+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>fix some kraken card implementations</title>
<updated>2025-01-27T15:43:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-26T15:22:52+00:00</published>
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<id>f5e740230cc2ac034b98496f1c0715b3ed6cef27</id>
<content type='text'>
* Devour the Poor!: Check if a card is buyable
* Frost Pylon: Only spawn on free tiles
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<pre>
* Devour the Poor!: Check if a card is buyable
* Frost Pylon: Only spawn on free tiles
</pre>
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</content>
</entry>
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