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<title>muhqs-game/go/game/cardImplementations_test.go, branch go</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>use slog and add game log handler callback</title>
<updated>2025-08-19T13:41:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-17T13:16:01+00:00</published>
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<entry>
<title>fix armor parsing and effective XEffect calculation</title>
<updated>2025-08-15T21:52:21+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T19:36:14+00:00</published>
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<entry>
<title>implement mace and add damage dealt events/triggers</title>
<updated>2025-08-15T21:52:21+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T18:52:55+00:00</published>
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<entry>
<title>update missionary</title>
<updated>2025-08-06T13:28:34+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:23:17+00:00</published>
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Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
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Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
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</entry>
<entry>
<title>consider houses when determining damage for a tile</title>
<updated>2025-08-06T07:34:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T07:34:33+00:00</published>
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<entry>
<title>add support for flexible attacks</title>
<updated>2025-08-05T14:24:47+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-02T12:47:01+00:00</published>
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<entry>
<title>minor code improvements reported by golangci-lint</title>
<updated>2025-07-30T18:16:49+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:16:49+00:00</published>
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<entry>
<title>add pioneer implementation test case</title>
<updated>2025-07-28T16:30:43+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-28T16:30:43+00:00</published>
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