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<title>muhqs-game/go/game/cardParsing.go, branch go</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>reorganize upkeep and parse additional action effects</title>
<updated>2025-08-20T12:46:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-20T10:56:00+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>use slog and add game log handler callback</title>
<updated>2025-08-19T13:41:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-17T13:16:01+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>fix armor parsing and effective XEffect calculation</title>
<updated>2025-08-15T21:52:21+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T19:36:14+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>fixup! support parsing of simple equipment effects</title>
<updated>2025-08-15T21:52:20+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T14:54:16+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>support parsing of simple equipment effects</title>
<updated>2025-08-12T06:25:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-12T06:25:58+00:00</published>
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<id>3dc052d23f554138f74ba86b4f08f41242bd9623</id>
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</pre>
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</content>
</entry>
<entry>
<title>use any instead of interface{}</title>
<updated>2025-07-30T18:28:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:25:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=5a4a5159b3dcc1caa01e81222f3f1beefcfb4b02'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>minor cleanup removing debug prints</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T22:36:07+00:00</published>
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</content>
</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=4e2ab55d345fd5e5c5d2d5bc56948611b15564d5'/>
<id>4e2ab55d345fd5e5c5d2d5bc56948611b15564d5</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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This allows to not use the internal game state directly from client
code.
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</content>
</entry>
<entry>
<title>pass the PlayAction to the cards onPlay implementations</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T17:52:15+00:00</published>
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<id>5684983b963eeb2f498028360ebc17cc2fb32564</id>
<content type='text'>
This is done to propagate the chosen variadic play cost to the
card implementation.
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<pre>
This is done to propagate the chosen variadic play cost to the
card implementation.
</pre>
</div>
</content>
</entry>
<entry>
<title>add onETB card hook</title>
<updated>2025-01-27T15:43:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T15:58:11+00:00</published>
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