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<title>muhqs-game/go/game/cardParsing.go, branch rwc-player-ctrl</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>support explicitly winning and implement Approach Supremacy!</title>
<updated>2025-09-08T13:41:45+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-08T13:38:07+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>do not parse free actions granting x effects as x effects</title>
<updated>2025-09-03T10:39:42+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-03T10:37:04+00:00</published>
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<pre>
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</entry>
<entry>
<title>reorganize upkeep and parse additional action effects</title>
<updated>2025-08-20T13:57:41+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-20T10:56:00+00:00</published>
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</pre>
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</entry>
<entry>
<title>use slog and add game log handler callback</title>
<updated>2025-08-20T13:57:39+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-17T13:16:01+00:00</published>
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<pre>
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</entry>
<entry>
<title>fix armor parsing and effective XEffect calculation</title>
<updated>2025-08-20T13:57:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T19:36:14+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>support parsing of simple equipment effects</title>
<updated>2025-08-20T13:57:36+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-12T06:25:58+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>use any instead of interface{}</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:25:15+00:00</published>
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</pre>
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</entry>
<entry>
<title>minor cleanup removing debug prints</title>
<updated>2025-08-20T13:57:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T22:36:07+00:00</published>
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<pre>
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</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-08-20T13:57:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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<content type='text'>
This allows to not use the internal game state directly from client
code.
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This allows to not use the internal game state directly from client
code.
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</content>
</entry>
<entry>
<title>pass the PlayAction to the cards onPlay implementations</title>
<updated>2025-08-20T13:57:11+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T17:52:15+00:00</published>
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<id>59cf4dd9b651c10bc323985d68c37a1053837f40</id>
<content type='text'>
This is done to propagate the chosen variadic play cost to the
card implementation.
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<pre>
This is done to propagate the chosen variadic play cost to the
card implementation.
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