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<title>muhqs-game/go/game/costs.go, branch touchHover</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>use any instead of interface{}</title>
<updated>2025-07-30T18:28:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:25:15+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>small code modernization and refactoring</title>
<updated>2025-07-04T02:01:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-07T01:57:44+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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This allows to not use the internal game state directly from client
code.
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This allows to not use the internal game state directly from client
code.
</pre>
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</content>
</entry>
<entry>
<title>support calculating Costs including chosen variadic costs</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T18:14:51+00:00</published>
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<pre>
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<entry>
<title>fix character range loop in cost parsing</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T18:14:22+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>support parsing variadic costs</title>
<updated>2025-01-27T15:43:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T17:22:48+00:00</published>
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TODO: * select the variadic components
      * test the costs type
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TODO: * select the variadic components
      * test the costs type
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