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<title>muhqs-game/go/game/kraken.go, branch rwc-player-ctrl</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>support explicitly winning and implement Approach Supremacy!</title>
<updated>2025-09-08T13:41:45+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-08T13:38:07+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>do not create an UnitAI for the kraken</title>
<updated>2025-09-03T10:39:41+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-02T11:19:53+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>implement the kraken win condition</title>
<updated>2025-08-22T13:48:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-22T13:48:58+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>add description to wincondition to show the user</title>
<updated>2025-08-20T13:57:42+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-20T12:44:51+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>use slog and add game log handler callback</title>
<updated>2025-08-20T13:57:39+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-17T13:16:01+00:00</published>
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<id>9463ec4cb063f0bde03d0e1b2a650f5887ad29ff</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>remove player color from game code</title>
<updated>2025-08-20T13:57:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T22:34:59+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>refactor playerControl</title>
<updated>2025-08-20T13:57:23+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-04T13:20:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=e4ec9266c205120a51dc8d5c4ac956f2b8792f1b'/>
<id>e4ec9266c205120a51dc8d5c4ac956f2b8792f1b</id>
<content type='text'>
Allow to propagate errors in order to handle them acordingly.
Use playerNotifications by value to reduce the amount of allocations.
Add session managment playerNotifications.
Support marshalling notifications to plain text.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Allow to propagate errors in order to handle them acordingly.
Use playerNotifications by value to reduce the amount of allocations.
Add session managment playerNotifications.
Support marshalling notifications to plain text.
</pre>
</div>
</content>
</entry>
<entry>
<title>return the player after adding it</title>
<updated>2025-08-20T13:57:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-09T01:23:33+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>make PlayerControl a Closer</title>
<updated>2025-08-20T13:57:18+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-07T02:04:09+00:00</published>
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<id>2bc941c548c7249fe122fbdf43963b798cb2b14f</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-08-20T13:57:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=5fa8f32e9795244188e6088c6f3ac90b03913237'/>
<id>5fa8f32e9795244188e6088c6f3ac90b03913237</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
</pre>
</div>
</content>
</entry>
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