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<title>muhqs-game/go/game/state.go, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>reset an action's targets after resolving it</title>
<updated>2025-07-28T16:03:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T21:35:20+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>set activePlayerId when adding the first new player</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T16:05:08+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>check the wincondition after the state based actions</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:42:50+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>implement house tile effect</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T15:09:44+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>add comments and action assertion</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-21T12:36:36+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>panic if we try to resolve an unknown card type</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T23:05:37+00:00</published>
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<pre>
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</entry>
<entry>
<title>fix king map preparation</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T22:44:19+00:00</published>
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<pre>
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</entry>
<entry>
<title>remove player color from game code</title>
<updated>2025-07-19T22:54:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T22:34:59+00:00</published>
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<pre>
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</entry>
<entry>
<title>add methods to control a LocalState without enforcing game rules</title>
<updated>2025-07-06T15:49:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-04T14:15:40+00:00</published>
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<pre>
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</entry>
<entry>
<title>refactor playerControl</title>
<updated>2025-07-06T15:49:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-04T13:20:48+00:00</published>
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<id>f3e085ceccd95899d8d705a28266003709ab87b7</id>
<content type='text'>
Allow to propagate errors in order to handle them acordingly.
Use playerNotifications by value to reduce the amount of allocations.
Add session managment playerNotifications.
Support marshalling notifications to plain text.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Allow to propagate errors in order to handle them acordingly.
Use playerNotifications by value to reduce the amount of allocations.
Add session managment playerNotifications.
Support marshalling notifications to plain text.
</pre>
</div>
</content>
</entry>
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