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<title>muhqs-game/go/game/targets.go, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>support options candidates for disjunctions</title>
<updated>2025-07-28T16:03:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T21:40:16+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>extract card from FullAction for target constraints</title>
<updated>2025-07-28T16:03:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T21:38:02+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>support street actions</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:25:12+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>implement reporters if there exist possible target options</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T17:02:31+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>use common target error prefix</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T15:11:31+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>implement house tile effect</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T15:09:44+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fix Target.AllowSelection for '*' avtions</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-21T12:29:20+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>implement "you control" target constraint</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-21T12:27:45+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>prevent targeting the same object multiple times</title>
<updated>2025-07-04T02:01:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-25T22:13:27+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>finish the target-oriented ai</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T15:51:24+00:00</published>
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<id>d255e8daeb8f3df3c64a10fad193e9456721b977</id>
<content type='text'>
Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.

Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
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<pre>
Fix path selection choosing a to big step, since the next step
was determined by the moving range and not the actually available
movement tiles.

Fix generating a target for the AI by introducing a dummy action
to support "enemy" target constraints.
</pre>
</div>
</content>
</entry>
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