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<title>muhqs-game/go/game/targets.go, branch resize</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>switch exp/slices to slices module</title>
<updated>2025-09-03T10:39:41+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-02T12:11:56+00:00</published>
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</entry>
<entry>
<title>do not include already selected candidates in target options</title>
<updated>2025-08-22T13:50:26+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-22T13:50:26+00:00</published>
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<entry>
<title>fix spawn tile constraint for water spawns</title>
<updated>2025-08-20T13:57:40+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-19T13:37:09+00:00</published>
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This is not a general solution because spawns could be a valid tile
type constraint as well as meaning available spawn tiles.
The separation and a clean implementation is still a TODO.
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This is not a general solution because spawns could be a valid tile
type constraint as well as meaning available spawn tiles.
The separation and a clean implementation is still a TODO.
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</entry>
<entry>
<title>include the tile where a pile is dropped in the action</title>
<updated>2025-08-20T13:57:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T21:49:42+00:00</published>
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</entry>
<entry>
<title>support shroud</title>
<updated>2025-08-20T13:57:36+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-12T06:27:38+00:00</published>
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</entry>
<entry>
<title>recheck the source position each time</title>
<updated>2025-08-20T13:57:34+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T07:35:57+00:00</published>
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This allows the reuse of the targets.
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This allows the reuse of the targets.
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</entry>
<entry>
<title>add support for flexible attacks</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-02T12:47:01+00:00</published>
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</entry>
<entry>
<title>make format</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:27:40+00:00</published>
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<entry>
<title>use any instead of interface{}</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:25:15+00:00</published>
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</entry>
<entry>
<title>minor code improvements reported by golangci-lint</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T18:16:49+00:00</published>
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