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<title>muhqs-game/go/game/targets_test.go, branch resize</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>remove global test state and boiler plate</title>
<updated>2025-08-22T10:47:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-22T10:47:37+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fix spawn tile constraint for water spawns</title>
<updated>2025-08-20T13:57:40+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-19T13:37:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8'/>
<id>3d36f5c92ec204f72d55df5b41e9bacdf5e87ba8</id>
<content type='text'>
This is not a general solution because spawns could be a valid tile
type constraint as well as meaning available spawn tiles.
The separation and a clean implementation is still a TODO.
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<pre>
This is not a general solution because spawns could be a valid tile
type constraint as well as meaning available spawn tiles.
The separation and a clean implementation is still a TODO.
</pre>
</div>
</content>
</entry>
<entry>
<title>make fmt</title>
<updated>2025-08-20T13:57:35+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-07T16:52:37+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>add support for flexible attacks</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-02T12:47:01+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>support options candidates for disjunctions</title>
<updated>2025-08-20T13:57:31+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T21:40:16+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>remove player color from game code</title>
<updated>2025-08-20T13:57:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T22:34:59+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-08-20T13:57:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=5fa8f32e9795244188e6088c6f3ac90b03913237'/>
<id>5fa8f32e9795244188e6088c6f3ac90b03913237</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
</pre>
</div>
</content>
</entry>
<entry>
<title>implement equipment with next unit play option</title>
<updated>2025-08-20T13:57:07+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-04-03T14:47:42+00:00</published>
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<id>e536684a420d2e905b23afab22b8ef453714f865</id>
<content type='text'>
Also make more state methods private.
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<pre>
Also make more state methods private.
</pre>
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</content>
</entry>
<entry>
<title>intermediate commit</title>
<updated>2025-08-20T13:57:06+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-25T22:08:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=3d36d1d0254b8aeecc889a2a49cbcced458cbe9c'/>
<id>3d36d1d0254b8aeecc889a2a49cbcced458cbe9c</id>
<content type='text'>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
</content>
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<pre>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
</pre>
</div>
</content>
</entry>
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