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<title>muhqs-game/go/game/targets_test.go, branch rwc-player-ctrl</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>fix target options not considering declared actions</title>
<updated>2025-09-08T20:32:49+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-08T20:32:49+00:00</published>
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</entry>
<entry>
<title>implement spell target parsing and magic/no!</title>
<updated>2025-09-08T18:42:26+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-08T18:42:26+00:00</published>
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</entry>
<entry>
<title>support 'allied unit' alias to 'unit you control'</title>
<updated>2025-09-05T15:57:36+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-05T15:47:09+00:00</published>
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</entry>
<entry>
<title>update the YAML map definitions in the game tests</title>
<updated>2025-09-04T16:10:35+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-09-04T13:24:14+00:00</published>
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</entry>
<entry>
<title>remove global test state and boiler plate</title>
<updated>2025-08-22T10:47:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-22T10:47:37+00:00</published>
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</entry>
<entry>
<title>fix spawn tile constraint for water spawns</title>
<updated>2025-08-20T13:57:40+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-19T13:37:09+00:00</published>
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This is not a general solution because spawns could be a valid tile
type constraint as well as meaning available spawn tiles.
The separation and a clean implementation is still a TODO.
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This is not a general solution because spawns could be a valid tile
type constraint as well as meaning available spawn tiles.
The separation and a clean implementation is still a TODO.
</pre>
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</content>
</entry>
<entry>
<title>make fmt</title>
<updated>2025-08-20T13:57:35+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-07T16:52:37+00:00</published>
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</entry>
<entry>
<title>add support for flexible attacks</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-02T12:47:01+00:00</published>
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</entry>
<entry>
<title>support options candidates for disjunctions</title>
<updated>2025-08-20T13:57:31+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T21:40:16+00:00</published>
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</entry>
<entry>
<title>remove player color from game code</title>
<updated>2025-08-20T13:57:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T22:34:59+00:00</published>
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