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<title>muhqs-game/go/game/tile.go, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>improve x-effect parsing</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T16:04:02+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>implement tower tile effect</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T22:35:16+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>support king games</title>
<updated>2025-07-06T15:49:19+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-04T01:48:58+00:00</published>
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</entry>
<entry>
<title>export tile neutralizing</title>
<updated>2025-07-04T02:01:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-06-10T04:58:28+00:00</published>
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<pre>
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</entry>
<entry>
<title>make walls not suitable for permanents</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T16:06:37+00:00</published>
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<pre>
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</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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<id>4e2ab55d345fd5e5c5d2d5bc56948611b15564d5</id>
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This allows to not use the internal game state directly from client
code.
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This allows to not use the internal game state directly from client
code.
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</content>
</entry>
<entry>
<title>only generate ArtifactMoveActions if the switched positions are suitable</title>
<updated>2025-01-27T15:43:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-26T19:36:22+00:00</published>
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<pre>
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</entry>
<entry>
<title>support special wall, gate and tower tile selection</title>
<updated>2025-01-27T15:43:54+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-12-09T09:28:42+00:00</published>
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</entry>
<entry>
<title>intermediate commit</title>
<updated>2025-01-27T15:43:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-25T22:08:47+00:00</published>
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<content type='text'>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
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<pre>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
</pre>
</div>
</content>
</entry>
<entry>
<title>implement the basics of the rest of the base cards</title>
<updated>2025-01-27T15:43:49+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-15T14:49:50+00:00</published>
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<id>55e61b7e74a72178f8c124539318fec9773f0ff7</id>
<content type='text'>
* Add more TODOs
* Implement permanents granting more spawn tiles
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<pre>
* Add more TODOs
* Implement permanents granting more spawn tiles
</pre>
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</content>
</entry>
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