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<title>muhqs-game/go/game/unit.go, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>support unit state marks</title>
<updated>2025-07-28T16:03:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-25T00:05:27+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>add boss type as unit specialization</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:40:27+00:00</published>
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</entry>
<entry>
<title>support street actions</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:25:12+00:00</published>
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<pre>
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</entry>
<entry>
<title>do not pass the map through the Attackable* function family</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T23:25:43+00:00</published>
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</pre>
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</entry>
<entry>
<title>do not consider houses as attackable tiles for ranged combat</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T17:04:13+00:00</published>
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</pre>
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</entry>
<entry>
<title>add unit assertion</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T15:12:16+00:00</published>
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<pre>
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</entry>
<entry>
<title>implement house tile effect</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T15:09:44+00:00</published>
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<pre>
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</entry>
<entry>
<title>detect end of unit AI actions and tap the unit</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-21T12:33:01+00:00</published>
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</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
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</entry>
<entry>
<title>fix available unit actions</title>
<updated>2025-01-27T15:43:56+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T08:21:51+00:00</published>
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