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<title>muhqs-game/go/game/unit.go, branch resize</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>reorganize upkeep and parse additional action effects</title>
<updated>2025-08-20T13:57:41+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-20T10:56:00+00:00</published>
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</entry>
<entry>
<title>implement mace and add damage dealt events/triggers</title>
<updated>2025-08-20T13:57:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-15T18:52:55+00:00</published>
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</entry>
<entry>
<title>add support for flexible attacks</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-02T12:47:01+00:00</published>
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</content>
</entry>
<entry>
<title>remove paralysis marks debug output</title>
<updated>2025-08-20T13:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T17:45:49+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>initialize units with an available street action</title>
<updated>2025-08-20T13:57:32+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-30T12:30:33+00:00</published>
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</entry>
<entry>
<title>support unit state marks</title>
<updated>2025-08-20T13:57:31+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-25T00:05:27+00:00</published>
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</entry>
<entry>
<title>add boss type as unit specialization</title>
<updated>2025-08-20T13:57:29+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:40:27+00:00</published>
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</entry>
<entry>
<title>support street actions</title>
<updated>2025-08-20T13:57:29+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T09:25:12+00:00</published>
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</entry>
<entry>
<title>do not pass the map through the Attackable* function family</title>
<updated>2025-08-20T13:57:29+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T23:25:43+00:00</published>
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</entry>
<entry>
<title>do not consider houses as attackable tiles for ranged combat</title>
<updated>2025-08-20T13:57:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T17:04:13+00:00</published>
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