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<title>muhqs-game/go/game/unit_test.go, branch boss</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>finish the shy AI</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T18:10:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=660c175c66c5ba6af55c1c86a59d49736c191115'/>
<id>660c175c66c5ba6af55c1c86a59d49736c191115</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=4e2ab55d345fd5e5c5d2d5bc56948611b15564d5'/>
<id>4e2ab55d345fd5e5c5d2d5bc56948611b15564d5</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
</pre>
</div>
</content>
</entry>
<entry>
<title>implement equipment with next unit play option</title>
<updated>2025-01-27T15:43:53+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-04-03T14:47:42+00:00</published>
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<id>011b95e8db31f1306eafb575ed12bed4e2fc1ca3</id>
<content type='text'>
Also make more state methods private.
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<pre>
Also make more state methods private.
</pre>
</div>
</content>
</entry>
<entry>
<title>intermediate commit</title>
<updated>2025-01-27T15:43:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-25T22:08:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=db469da2704f703d15e81f5e44ba157c10a21e77'/>
<id>db469da2704f703d15e81f5e44ba157c10a21e77</id>
<content type='text'>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
</content>
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<pre>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
</pre>
</div>
</content>
</entry>
<entry>
<title>export less methods</title>
<updated>2025-01-27T15:43:50+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-17T11:43:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=edbbe6041628461e673bd7802932075692c0c25f'/>
<id>edbbe6041628461e673bd7802932075692c0c25f</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>add dummy player to unit tests</title>
<updated>2025-01-27T15:43:48+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-08T11:47:35+00:00</published>
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<id>5b46d139c555fc45b9021b99de297114dfbffaa8</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>intermediate commit</title>
<updated>2025-01-27T15:43:47+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-06T23:32:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=000b3230a77106ef49c5a581db7120e2ef6e56b1'/>
<id>000b3230a77106ef49c5a581db7120e2ef6e56b1</id>
<content type='text'>
adding area effects and hooks for permanents entering and leaving tiles
</content>
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<pre>
adding area effects and hooks for permanents entering and leaving tiles
</pre>
</div>
</content>
</entry>
<entry>
<title>fix some warnings reported by golang-ci</title>
<updated>2025-01-27T15:43:47+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-05T22:14:19+00:00</published>
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<id>1a2ee6899d8243c5f55f48fe48ef73f3f2507e35</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>improve permanent pile support</title>
<updated>2025-01-27T15:43:47+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-04T17:51:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=e9070ef3752c5d2ab1f9faac48095995772ce726'/>
<id>e9070ef3752c5d2ab1f9faac48095995772ce726</id>
<content type='text'>
* Fix alot of bugs caused by permanents without tiles
* Implement a permanent choice to select the permanents in a pile
* Fix how pile hooks are called
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix alot of bugs caused by permanents without tiles
* Implement a permanent choice to select the permanents in a pile
* Fix how pile hooks are called
</pre>
</div>
</content>
</entry>
<entry>
<title>support crewing</title>
<updated>2025-01-27T15:43:47+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-04T13:37:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=ea54efacae089aa3644cfe00c8e180d5cc2c8d9e'/>
<id>ea54efacae089aa3644cfe00c8e180d5cc2c8d9e</id>
<content type='text'>
* Introduce new callback for leaving a pile without beeing dropped
* Fix equipment contrsuctor
* Implement attack inheritance
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Introduce new callback for leaving a pile without beeing dropped
* Fix equipment contrsuctor
* Implement attack inheritance
</pre>
</div>
</content>
</entry>
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