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<title>muhqs-game/go/game/unit_test.go, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>improve x-effect parsing</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-24T16:04:02+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>do not pass the map through the Attackable* function family</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T23:25:43+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>implement tower tile effect</title>
<updated>2025-07-24T16:22:10+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T22:35:16+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>add unit assertion</title>
<updated>2025-07-22T16:54:28+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-22T15:12:16+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>remove player color from game code</title>
<updated>2025-07-19T22:54:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-07-19T22:34:59+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>finish the shy AI</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T18:10:16+00:00</published>
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<pre>
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</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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<id>4e2ab55d345fd5e5c5d2d5bc56948611b15564d5</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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This allows to not use the internal game state directly from client
code.
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</content>
</entry>
<entry>
<title>implement equipment with next unit play option</title>
<updated>2025-01-27T15:43:53+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-04-03T14:47:42+00:00</published>
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<content type='text'>
Also make more state methods private.
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<pre>
Also make more state methods private.
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</content>
</entry>
<entry>
<title>intermediate commit</title>
<updated>2025-01-27T15:43:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-25T22:08:47+00:00</published>
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<content type='text'>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
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<pre>
* Implement move artifact action
* Fix widget update memory leak
  * update the highlights not during on each frame
  * do not update the unchanged label of a button
* Allow to exit the game by pressing 'q'
* Implement some cards from the magic set
* Improve permanent formatting
* Some tweaks to UnitAI code
</pre>
</div>
</content>
</entry>
<entry>
<title>export less methods</title>
<updated>2025-01-27T15:43:50+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-17T11:43:22+00:00</published>
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<pre>
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