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<title>muhqs-game/go/game, branch touchHover</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>allow up to 4 units in cav. archer challenge</title>
<updated>2025-08-07T16:01:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-07T16:01:57+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>simplify attacks copying</title>
<updated>2025-08-06T14:37:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T14:37:22+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>add naive spear implementation</title>
<updated>2025-08-06T14:34:01+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T14:34:01+00:00</published>
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<pre>
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</entry>
<entry>
<title>fixup! fix parsing of solid artifacts</title>
<updated>2025-08-06T13:35:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:35:52+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fix recruiter target desc</title>
<updated>2025-08-06T13:35:11+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:35:11+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>update missionary</title>
<updated>2025-08-06T13:28:34+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:23:17+00:00</published>
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<content type='text'>
Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
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<pre>
Limit the range of the missionary's full action but increase its effectivnes.
The missionary could only really be used unthreatened over multiple turns.
Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect.
Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
</pre>
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</content>
</entry>
<entry>
<title>add more challenges</title>
<updated>2025-08-06T13:20:43+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T13:20:15+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>recheck the source position each time</title>
<updated>2025-08-06T07:35:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T07:35:57+00:00</published>
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This allows the reuse of the targets.
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This allows the reuse of the targets.
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</entry>
<entry>
<title>consider houses when determining damage for a tile</title>
<updated>2025-08-06T07:34:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T07:34:33+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fix parsing of solid artifacts</title>
<updated>2025-08-06T07:33:50+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-08-06T07:33:50+00:00</published>
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<pre>
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