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<title>muhqs-game/go/ui, branch boss</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>migrate to ebiten/v2/text/v2</title>
<updated>2025-01-27T15:43:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-28T10:34:53+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>introduce game.State interface abstraction</title>
<updated>2025-01-27T15:43:58+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-27T11:40:19+00:00</published>
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<id>4e2ab55d345fd5e5c5d2d5bc56948611b15564d5</id>
<content type='text'>
This allows to not use the internal game state directly from client
code.
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<pre>
This allows to not use the internal game state directly from client
code.
</pre>
</div>
</content>
</entry>
<entry>
<title>ui: add new number choice</title>
<updated>2025-01-27T15:43:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-12-26T18:05:45+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>update dependencies and revert AppendInputChars change</title>
<updated>2025-01-27T15:43:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-25T15:59:02+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>support special wall, gate and tower tile selection</title>
<updated>2025-01-27T15:43:54+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-12-09T09:28:42+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>ui: allow multiple highlights of thesame game piece</title>
<updated>2025-01-27T15:43:53+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-08-07T12:22:09+00:00</published>
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</entry>
<entry>
<title>ui: add simple hamburger style pile hint</title>
<updated>2025-01-27T15:43:53+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-08-03T18:23:01+00:00</published>
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</pre>
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</entry>
<entry>
<title>bump ebiten version to 2.5.1 and new APIs</title>
<updated>2025-01-27T15:43:53+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-04-03T15:33:12+00:00</published>
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</entry>
<entry>
<title>ui: separate selection and options via their highlight color</title>
<updated>2025-01-27T15:43:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-26T09:26:57+00:00</published>
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</entry>
<entry>
<title>intermediate commit</title>
<updated>2025-01-27T15:43:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-02-25T23:19:48+00:00</published>
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<id>fe0cfc82c6cf3d3576de94e0f8b294761067af81</id>
<content type='text'>
* use names for pile perm choice
* fix PocList hover segfault
* prevent mysterius autogenerated playTargets segfault
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<pre>
* use names for pile perm choice
* fix PocList hover segfault
* prevent mysterius autogenerated playTargets segfault
</pre>
</div>
</content>
</entry>
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