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<title>muhqs-game/latex/sets/de/potions.tex, branch main</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>[magic v4] add more hate potions to break 'locked' board states</title>
<updated>2021-10-10T12:09:09+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-10T12:09:09+00:00</published>
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Especially in combination with the tutor ability of Alchemist.
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Especially in combination with the tutor ability of Alchemist.
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</entry>
<entry>
<title>[potions v2] add more potions, alchemist and fix some mistakes</title>
<updated>2021-10-10T10:59:23+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-10T10:59:23+00:00</published>
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<entry>
<title>add unfinished potions set</title>
<updated>2021-10-08T08:42:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-08T08:34:36+00:00</published>
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<content type='text'>
Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
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<pre>
Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
</pre>
</div>
</content>
</entry>
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