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<title>muhqs-game/latex/tikzcards.tex, branch main</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>improve code style slightly</title>
<updated>2025-08-20T13:57:14+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-04-04T12:47:33+00:00</published>
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<entry>
<title>introduce new boss type</title>
<updated>2025-08-20T13:57:14+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2025-04-03T23:27:05+00:00</published>
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<entry>
<title>intermeddiate tyrant commit</title>
<updated>2021-12-09T09:13:42+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-06T16:43:44+00:00</published>
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<entry>
<title>[tikzcards] only reduce inner ysep to 0</title>
<updated>2021-12-06T15:25:27+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-06T15:25:27+00:00</published>
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</entry>
<entry>
<title>fix title node height</title>
<updated>2021-11-16T20:07:39+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-11-16T20:07:39+00:00</published>
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<content type='text'>
Titles using two lines would increase the height of the whole tikz
picture because the node was expanded above the card top.
Setting the title node inner separation to 0 fixes this problem.
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<pre>
Titles using two lines would increase the height of the whole tikz
picture because the node was expanded above the card top.
Setting the title node inner separation to 0 fixes this problem.
</pre>
</div>
</content>
</entry>
<entry>
<title>[tikzcards] improve left strip text scaling</title>
<updated>2021-10-11T13:31:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-11T13:31:57+00:00</published>
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<entry>
<title>add unfinished potions set</title>
<updated>2021-10-08T08:42:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-08T08:34:36+00:00</published>
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Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
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<pre>
Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
</pre>
</div>
</content>
</entry>
<entry>
<title>[tikzcards] shrink to large left strip text and reformat latex</title>
<updated>2021-10-07T12:40:29+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-07T12:38:26+00:00</published>
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<entry>
<title>remove out commented shadow tikz code</title>
<updated>2021-04-07T07:51:45+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-04-07T07:51:45+00:00</published>
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<entry>
<title>add Wormtongue as counter part to the Advisor</title>
<updated>2021-01-02T21:23:46+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-01-02T17:26:10+00:00</published>
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