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<title>muhqs-game/latex, branch master</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>tyrant: fix closing hour</title>
<updated>2022-12-28T15:51:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-12-28T09:22:27+00:00</published>
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<id>ea9922bc13423c3722e20c279499a506ed3cbc37</id>
<content type='text'>
When only closing the gate tiles the tower next to them are still
passable rendering the card useless.
To fix this also lock the towers.
</content>
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<pre>
When only closing the gate tiles the tower next to them are still
passable rendering the card useless.
To fix this also lock the towers.
</pre>
</div>
</content>
</entry>
<entry>
<title>fix make sync-with-website target only copying one language</title>
<updated>2022-04-02T18:11:18+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T18:11:18+00:00</published>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>also rebuild rules on website with make target</title>
<updated>2022-04-02T17:53:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T17:53:15+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>add push! and specify push without an origin determined by a permanent</title>
<updated>2022-04-02T17:51:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T17:51:13+00:00</published>
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<id>f6cd1c13f4288a7dc9cfcc3520e7cbee84de7dcf</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>add push mechanic</title>
<updated>2022-04-02T13:07:30+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:07:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=3811396cd26e473e13abebb5d66b07b171541d33'/>
<id>3811396cd26e473e13abebb5d66b07b171541d33</id>
<content type='text'>
The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
</pre>
</div>
</content>
</entry>
<entry>
<title>add make target to sync build cards with the website</title>
<updated>2022-03-30T22:28:01+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-03-30T22:28:01+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fixup! change how tokens and especially misinformations are handled</title>
<updated>2022-03-30T22:27:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-03-30T22:27:59+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>change how tokens and especially misinformations are handled</title>
<updated>2022-03-30T22:09:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-03-30T22:05:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=f62a25f75e180d2e767bf8f0fe1ae18458fc10c3'/>
<id>f62a25f75e180d2e767bf8f0fe1ae18458fc10c3</id>
<content type='text'>
Currently misinformation token are not working as intended, because they
could not be part of a players deck because they are tokens.
But it is a fundamental part of their design that they delute a players deck.

So handle them like other real cards withou buycost like farmers.

Specify that tokens can not exists in discard piles or decks and
that cards without buy cost can not be part of stores or drafts.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Currently misinformation token are not working as intended, because they
could not be part of a players deck because they are tokens.
But it is a fundamental part of their design that they delute a players deck.

So handle them like other real cards withou buycost like farmers.

Specify that tokens can not exists in discard piles or decks and
that cards without buy cost can not be part of stores or drafts.
</pre>
</div>
</content>
</entry>
<entry>
<title>add Revenger</title>
<updated>2022-02-15T13:51:00+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-02-15T13:51:00+00:00</published>
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<id>916e2929986ded0549672617d2d55e8e4a78f5d7</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>update combat rules and unify German Eigentuemer/Besitzer nomenclature</title>
<updated>2022-02-15T13:50:17+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-02-15T13:47:52+00:00</published>
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<pre>
</pre>
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</content>
</entry>
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