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<title>muhqs-game/rules/de/rules.md, branch hoverable_pngs_in_cardlisting</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>rules/intentions: increase effect of intention marks</title>
<updated>2021-12-12T10:01:18+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T10:01:18+00:00</published>
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</entry>
<entry>
<title>add intension rules</title>
<updated>2021-12-10T11:51:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T11:44:43+00:00</published>
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<entry>
<title>[de/rules] use Spiel-/ and Unterhaltskosten for play and upkeep cost</title>
<updated>2021-10-10T15:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-10T15:57:33+00:00</published>
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</entry>
<entry>
<title>add unfinished potions set</title>
<updated>2021-10-08T08:42:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-08T08:34:36+00:00</published>
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Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
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Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
</pre>
</div>
</content>
</entry>
<entry>
<title>[rules/de] add editorconfig and fix typos</title>
<updated>2021-10-07T14:43:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-07T14:43:38+00:00</published>
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<entry>
<title>[rules] clarify that units can not attack themselves</title>
<updated>2021-09-03T15:46:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-09-03T15:46:55+00:00</published>
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<entry>
<title>[rules] improvements</title>
<updated>2021-06-03T15:47:03+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-06-03T15:47:03+00:00</published>
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* reduce redundant links under #cards
* improve word fonts
* fix links
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* reduce redundant links under #cards
* improve word fonts
* fix links
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</entry>
<entry>
<title>[rules] further translate and update english rules</title>
<updated>2021-06-03T15:25:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-06-03T15:25:13+00:00</published>
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</entry>
<entry>
<title>[rules/de] misc improvements</title>
<updated>2021-06-03T10:20:46+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-06-03T10:20:46+00:00</published>
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</entry>
<entry>
<title>markup start of markup explanation</title>
<updated>2021-04-06T08:14:48+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-04-06T08:14:48+00:00</published>
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