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<title>muhqs-game/rules/de, branch boss</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>adapt editorconfig to changes in vis-editorconfig and vis-spellcheck</title>
<updated>2025-01-27T15:43:54+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-12-03T14:11:28+00:00</published>
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</entry>
<entry>
<title>use literal blocks and 2 space indentation for rules</title>
<updated>2024-03-26T09:14:00+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-26T09:14:00+00:00</published>
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<pre>
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</entry>
<entry>
<title>specify how to play permanents and discarding outstanding equipment EoT</title>
<updated>2024-03-26T08:56:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-04-03T15:08:51+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>improve rules</title>
<updated>2024-03-26T08:55:57+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-08-07T12:42:30+00:00</published>
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<id>e81b0d2628586238b311a82cbf88990cb6a1b8b3</id>
<content type='text'>
* add seperate action and buy phase section
* fix typos
</content>
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<pre>
* add seperate action and buy phase section
* fix typos
</pre>
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</content>
</entry>
<entry>
<title>rules: actually add condition to range statement</title>
<updated>2023-01-12T22:04:44+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-12T22:04:44+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>potions: power up potion use by making it a free action</title>
<updated>2022-12-28T15:51:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-12-28T09:59:33+00:00</published>
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</entry>
<entry>
<title>add push! and specify push without an origin determined by a permanent</title>
<updated>2022-04-02T17:51:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T17:51:13+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>add examples for pushing permanents on free but not available tiles</title>
<updated>2022-04-02T13:13:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:13:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=8eccbbc45c7dfa0aa1e61cd51c9957c34e1a79ba'/>
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</entry>
<entry>
<title>minor improvements</title>
<updated>2022-04-02T13:09:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:09:22+00:00</published>
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<id>e56fa3b6937b97dcec04ea6c7349c466819f796e</id>
<content type='text'>
* more rule highlights
* typo fixes
...
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* more rule highlights
* typo fixes
...
</pre>
</div>
</content>
</entry>
<entry>
<title>add push mechanic</title>
<updated>2022-04-02T13:07:30+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:07:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=3811396cd26e473e13abebb5d66b07b171541d33'/>
<id>3811396cd26e473e13abebb5d66b07b171541d33</id>
<content type='text'>
The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
</pre>
</div>
</content>
</entry>
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