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<title>muhqs-game/rules/de, branch master</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>rules: actually add condition to range statement</title>
<updated>2023-01-12T22:04:44+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-12T22:04:44+00:00</published>
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</entry>
<entry>
<title>potions: power up potion use by making it a free action</title>
<updated>2022-12-28T15:51:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-12-28T09:59:33+00:00</published>
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<pre>
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</entry>
<entry>
<title>add push! and specify push without an origin determined by a permanent</title>
<updated>2022-04-02T17:51:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T17:51:13+00:00</published>
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</entry>
<entry>
<title>add examples for pushing permanents on free but not available tiles</title>
<updated>2022-04-02T13:13:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:13:38+00:00</published>
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</entry>
<entry>
<title>minor improvements</title>
<updated>2022-04-02T13:09:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:09:22+00:00</published>
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<id>e56fa3b6937b97dcec04ea6c7349c466819f796e</id>
<content type='text'>
* more rule highlights
* typo fixes
...
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<pre>
* more rule highlights
* typo fixes
...
</pre>
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</entry>
<entry>
<title>add push mechanic</title>
<updated>2022-04-02T13:07:30+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:07:30+00:00</published>
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<content type='text'>
The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
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<pre>
The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
</pre>
</div>
</content>
</entry>
<entry>
<title>change how tokens and especially misinformations are handled</title>
<updated>2022-03-30T22:09:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-03-30T22:05:47+00:00</published>
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<content type='text'>
Currently misinformation token are not working as intended, because they
could not be part of a players deck because they are tokens.
But it is a fundamental part of their design that they delute a players deck.

So handle them like other real cards withou buycost like farmers.

Specify that tokens can not exists in discard piles or decks and
that cards without buy cost can not be part of stores or drafts.
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<pre>
Currently misinformation token are not working as intended, because they
could not be part of a players deck because they are tokens.
But it is a fundamental part of their design that they delute a players deck.

So handle them like other real cards withou buycost like farmers.

Specify that tokens can not exists in discard piles or decks and
that cards without buy cost can not be part of stores or drafts.
</pre>
</div>
</content>
</entry>
<entry>
<title>rules: define free and available tiles</title>
<updated>2022-02-25T11:10:05+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-02-25T11:10:05+00:00</published>
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<pre>
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</entry>
<entry>
<title>fix Verhuellt typo</title>
<updated>2022-02-15T13:53:07+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-02-15T13:53:07+00:00</published>
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<pre>
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</entry>
<entry>
<title>update combat rules and unify German Eigentuemer/Besitzer nomenclature</title>
<updated>2022-02-15T13:50:17+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-02-15T13:47:52+00:00</published>
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