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<title>muhqs-game/rules/en/ai.md, branch draftsim</title>
<subtitle>game material for muhq's game</subtitle>
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<entry>
<title>use literal blocks and 2 space indentation for rules</title>
<updated>2024-03-26T09:14:00+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2024-03-26T09:14:00+00:00</published>
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</entry>
<entry>
<title>rules/ai: improve aggresive ai</title>
<updated>2022-01-03T12:29:07+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-01-03T12:29:07+00:00</published>
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Previously aggresive ai was not definied if there is no enemey unit
on the map.
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<pre>
Previously aggresive ai was not definied if there is no enemey unit
on the map.
</pre>
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</content>
</entry>
<entry>
<title>Improve AI rules</title>
<updated>2021-12-12T09:57:04+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T09:56:35+00:00</published>
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* Let target-oriented AI wander if target is not reachable
* Spell out rules and win conditions for the tyrant game
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<pre>
* Let target-oriented AI wander if target is not reachable
* Spell out rules and win conditions for the tyrant game
</pre>
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</content>
</entry>
<entry>
<title>improve AI opeonents</title>
<updated>2021-12-10T13:34:43+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T13:34:43+00:00</published>
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</entry>
<entry>
<title>tyrant ai explicitly mention upkeep effects</title>
<updated>2021-12-10T12:07:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T12:07:37+00:00</published>
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</entry>
<entry>
<title>add the tyrant ai rules and tyrant set to cards.html</title>
<updated>2021-12-10T12:05:49+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T12:05:49+00:00</published>
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</entry>
<entry>
<title>[rules] ai generalize supportive AI into target-oriented</title>
<updated>2021-09-03T15:50:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-09-03T15:50:52+00:00</published>
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<id>2a17363c6906a42a6a4712f30c504db08200f958</id>
<content type='text'>
Supportive == target-oriented allied unit.
This allows more way more design space.
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<pre>
Supportive == target-oriented allied unit.
This allows more way more design space.
</pre>
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</content>
</entry>
<entry>
<title>[rules/ai] remove one headline level</title>
<updated>2021-04-28T14:27:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-04-28T14:27:22+00:00</published>
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</entry>
<entry>
<title>improve agressive AI for ranged units</title>
<updated>2021-03-26T08:19:55+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-03-26T08:19:55+00:00</published>
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</entry>
<entry>
<title>[AI] switch from supprotive to wandering 3 if no allied unit exists</title>
<updated>2021-03-07T10:07:09+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fl.fischer@fau.de</email>
</author>
<published>2021-03-07T10:03:35+00:00</published>
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<id>b807d299357f2f7b605ffee2869254f4698fc5e5</id>
<content type='text'>
Fix Kraken AI don't activating its units
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<pre>
Fix Kraken AI don't activating its units
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