<feed xmlns='http://www.w3.org/2005/Atom'>
<title>muhqs-game/rules/en, branch hoverable_pngs_in_cardlisting</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>[tiles] add rules for stores</title>
<updated>2021-12-12T10:56:46+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T10:56:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=a4817c436cca4ccbef763dbb4c50147840dcffc1'/>
<id>a4817c436cca4ccbef763dbb4c50147840dcffc1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>rules/intentions: increase effect of intention marks</title>
<updated>2021-12-12T10:01:18+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T10:01:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=899d22d3a1d1477f073b62c225683a88f350dfa7'/>
<id>899d22d3a1d1477f073b62c225683a88f350dfa7</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[tiles] treat walls as solid and let gates stop motion</title>
<updated>2021-12-12T09:59:01+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T09:59:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=af4cd176f38bef6d663180c5a93c6f0a100bf8a8'/>
<id>af4cd176f38bef6d663180c5a93c6f0a100bf8a8</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Improve AI rules</title>
<updated>2021-12-12T09:57:04+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T09:56:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=794f4f152e5fbf001d7f8ece41563baa02f8147b'/>
<id>794f4f152e5fbf001d7f8ece41563baa02f8147b</id>
<content type='text'>
* Let target-oriented AI wander if target is not reachable
* Spell out rules and win conditions for the tyrant game
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Let target-oriented AI wander if target is not reachable
* Spell out rules and win conditions for the tyrant game
</pre>
</div>
</content>
</entry>
<entry>
<title>improve AI opeonents</title>
<updated>2021-12-10T13:34:43+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T13:34:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=8e2121cf2455881aa928b30245a44dc4d8d8cda7'/>
<id>8e2121cf2455881aa928b30245a44dc4d8d8cda7</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>tyrant ai explicitly mention upkeep effects</title>
<updated>2021-12-10T12:07:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T12:07:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=3f0f38e6a2f51fcb6fa67d279299cca9fd71d5c0'/>
<id>3f0f38e6a2f51fcb6fa67d279299cca9fd71d5c0</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>add the tyrant ai rules and tyrant set to cards.html</title>
<updated>2021-12-10T12:05:49+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T12:05:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=bd751488d72b552f57925e0241d06cbc5eac141a'/>
<id>bd751488d72b552f57925e0241d06cbc5eac141a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>rules: clarify water rule</title>
<updated>2021-12-10T11:51:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T11:51:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=ea259fdbf1c2c6f9b817c0082d72f421493104f5'/>
<id>ea259fdbf1c2c6f9b817c0082d72f421493104f5</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>add intension rules</title>
<updated>2021-12-10T11:51:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T11:44:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=53a18df3a9480147b8c3949c239c0c8c1e3557c1'/>
<id>53a18df3a9480147b8c3949c239c0c8c1e3557c1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>add unfinished potions set</title>
<updated>2021-10-08T08:42:15+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-08T08:34:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=687b692604f642ae4fdb2fc4fe8125d509605325'/>
<id>687b692604f642ae4fdb2fc4fe8125d509605325</id>
<content type='text'>
Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Potions are designed as a different on field resource to diversify
game play.
Potions may be used offensively or defensively.
They are a on field equivalent to spells with harder timing restrictions,
public information but artifact synergies and thus should be cheaper
than their spell equivalent.
In particular because unused spells can be used to generate resource
by discarding two cards. Played potions are "dead" until they are used.
</pre>
</div>
</content>
</entry>
</feed>
