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<title>muhqs-game/rules/en, branch rework-targets</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>rules: actually add condition to range statement</title>
<updated>2023-01-12T22:04:44+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2023-01-12T22:04:44+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>potions: power up potion use by making it a free action</title>
<updated>2022-12-28T15:51:25+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-12-28T09:59:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=2766732f5e3c1852b390b2f3f688f358d921f3d9'/>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>improve card rules language and link to exmplenation card</title>
<updated>2022-09-25T13:45:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-09-25T13:45:33+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fix typo</title>
<updated>2022-09-25T13:30:12+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-09-25T13:30:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=51536a75d40591efbf20a051a78e8248578d606d'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>improve English rules</title>
<updated>2022-09-25T11:16:31+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-09-25T11:10:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=33089a99a56426917f95e2fba1899397ccf73d89'/>
<id>33089a99a56426917f95e2fba1899397ccf73d89</id>
<content type='text'>
* Be consistent wih puncuation (do no end items with '.')
* Use more correct English capitalisation
* Escape &lt;&gt; chars where needed
* Be conistent with the font of 's (use normal font)
* Improve the language and fix typos
* Improve action phase algorithm
* Specify when slow actions can be declared
* Define activated permanents
* Rename long-distance combat to ranged combat
</content>
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<pre>
* Be consistent wih puncuation (do no end items with '.')
* Use more correct English capitalisation
* Escape &lt;&gt; chars where needed
* Be conistent with the font of 's (use normal font)
* Improve the language and fix typos
* Improve action phase algorithm
* Specify when slow actions can be declared
* Define activated permanents
* Rename long-distance combat to ranged combat
</pre>
</div>
</content>
</entry>
<entry>
<title>add push! and specify push without an origin determined by a permanent</title>
<updated>2022-04-02T17:51:13+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T17:51:13+00:00</published>
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<id>f6cd1c13f4288a7dc9cfcc3520e7cbee84de7dcf</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>add examples for pushing permanents on free but not available tiles</title>
<updated>2022-04-02T13:13:38+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:13:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=8eccbbc45c7dfa0aa1e61cd51c9957c34e1a79ba'/>
<id>8eccbbc45c7dfa0aa1e61cd51c9957c34e1a79ba</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>minor improvements</title>
<updated>2022-04-02T13:09:22+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:09:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=e56fa3b6937b97dcec04ea6c7349c466819f796e'/>
<id>e56fa3b6937b97dcec04ea6c7349c466819f796e</id>
<content type='text'>
* more rule highlights
* typo fixes
...
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* more rule highlights
* typo fixes
...
</pre>
</div>
</content>
</entry>
<entry>
<title>add push mechanic</title>
<updated>2022-04-02T13:07:30+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-04-02T13:07:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=3811396cd26e473e13abebb5d66b07b171541d33'/>
<id>3811396cd26e473e13abebb5d66b07b171541d33</id>
<content type='text'>
The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The push mechanic is heavily inspired by `Into the Breach`.
Pushing a permanent moves it involuntarily in a straight line.
On collisions units receive damage and permenents pushed onto free but
unavailable tiles are destroyed.
</pre>
</div>
</content>
</entry>
<entry>
<title>change how tokens and especially misinformations are handled</title>
<updated>2022-03-30T22:09:59+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2022-03-30T22:05:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/commit/?id=f62a25f75e180d2e767bf8f0fe1ae18458fc10c3'/>
<id>f62a25f75e180d2e767bf8f0fe1ae18458fc10c3</id>
<content type='text'>
Currently misinformation token are not working as intended, because they
could not be part of a players deck because they are tokens.
But it is a fundamental part of their design that they delute a players deck.

So handle them like other real cards withou buycost like farmers.

Specify that tokens can not exists in discard piles or decks and
that cards without buy cost can not be part of stores or drafts.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Currently misinformation token are not working as intended, because they
could not be part of a players deck because they are tokens.
But it is a fundamental part of their design that they delute a players deck.

So handle them like other real cards withou buycost like farmers.

Specify that tokens can not exists in discard piles or decks and
that cards without buy cost can not be part of stores or drafts.
</pre>
</div>
</content>
</entry>
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