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<title>muhqs-game/rules, branch hoverable_pngs_in_cardlisting</title>
<subtitle>game material for muhq's game</subtitle>
<link rel='alternate' type='text/html' href='https://git.muhq.space/muhqs-game/'/>
<entry>
<title>[tiles] add rules for stores</title>
<updated>2021-12-12T10:56:46+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T10:56:46+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>rules/intentions: increase effect of intention marks</title>
<updated>2021-12-12T10:01:18+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T10:01:18+00:00</published>
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<pre>
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</entry>
<entry>
<title>[tiles] treat walls as solid and let gates stop motion</title>
<updated>2021-12-12T09:59:01+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T09:59:01+00:00</published>
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</content>
</entry>
<entry>
<title>Improve AI rules</title>
<updated>2021-12-12T09:57:04+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-12T09:56:35+00:00</published>
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<id>794f4f152e5fbf001d7f8ece41563baa02f8147b</id>
<content type='text'>
* Let target-oriented AI wander if target is not reachable
* Spell out rules and win conditions for the tyrant game
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<pre>
* Let target-oriented AI wander if target is not reachable
* Spell out rules and win conditions for the tyrant game
</pre>
</div>
</content>
</entry>
<entry>
<title>improve AI opeonents</title>
<updated>2021-12-10T13:34:43+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T13:34:43+00:00</published>
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</entry>
<entry>
<title>tyrant ai explicitly mention upkeep effects</title>
<updated>2021-12-10T12:07:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T12:07:37+00:00</published>
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</entry>
<entry>
<title>add the tyrant ai rules and tyrant set to cards.html</title>
<updated>2021-12-10T12:05:49+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T12:05:49+00:00</published>
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</content>
</entry>
<entry>
<title>rules: clarify water rule</title>
<updated>2021-12-10T11:51:52+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T11:51:52+00:00</published>
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</entry>
<entry>
<title>add intension rules</title>
<updated>2021-12-10T11:51:37+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-12-10T11:44:43+00:00</published>
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</content>
</entry>
<entry>
<title>[de/rules] use Spiel-/ and Unterhaltskosten for play and upkeep cost</title>
<updated>2021-10-10T15:57:33+00:00</updated>
<author>
<name>Florian Fischer</name>
<email>florian.fischer@muhq.space</email>
</author>
<published>2021-10-10T15:57:33+00:00</published>
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