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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-07-19 18:52:04 -0400 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-07-22 12:54:28 -0400 |
| commit | 02da1611f0fda0cdb140ec1e7f264ba68cd85071 (patch) | |
| tree | 7175779e07f3141c6fa80fd18da1609b0c52d4f3 | |
| parent | 337178ee3957eb5c91d1749b589c38517e7e2a25 (diff) | |
| download | muhqs-game-02da1611f0fda0cdb140ec1e7f264ba68cd85071.tar.gz muhqs-game-02da1611f0fda0cdb140ec1e7f264ba68cd85071.zip | |
add comment about broken big card grids
| -rw-r--r-- | README.md | 1 | ||||
| -rw-r--r-- | go/ui/cardGrid.go | 2 |
2 files changed, 3 insertions, 0 deletions
@@ -123,3 +123,4 @@ Things that should be done eventually: - [ ] tyrant - [ ] finish error handling for remote PlayerControls - [ ] add build flavors to retrieve card data from muhq.space +- [ ] support big card grids (for sealed) diff --git a/go/ui/cardGrid.go b/go/ui/cardGrid.go index ec962350..e3866369 100644 --- a/go/ui/cardGrid.go +++ b/go/ui/cardGrid.go @@ -85,6 +85,8 @@ func (w *CardGrid) render() *ebiten.Image { } w.gridCards = nCards w.grid = ebiten.NewImage(width, height) + log.Printf("create grid %d, %d\n", width, height) + // TODO: support big card grids xOffset, yOffset := 0.0, 0.0 for i, card := range cards { |
