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authorFlorian Fischer <florian.fischer@muhq.space>2023-02-02 00:11:15 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:45 +0100
commit27daf97bb5809baf8993e70bb4aae0f514e1fbc9 (patch)
tree61247912239f068ade0f46158026789d0b56db11
parent2694d0660ba1aa511f35f0edc3b20bf0a37f5eba (diff)
downloadmuhqs-game-27daf97bb5809baf8993e70bb4aae0f514e1fbc9.tar.gz
muhqs-game-27daf97bb5809baf8993e70bb4aae0f514e1fbc9.zip
fix parsing of wandering ai
-rw-r--r--go/game/ai.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/go/game/ai.go b/go/game/ai.go
index 0adce722..38823257 100644
--- a/go/game/ai.go
+++ b/go/game/ai.go
@@ -64,8 +64,8 @@ func NewUnitAI(s *State, u *Unit) *UnitAI {
case "shy":
go ai.Execute(ShyAI)
case "wandering":
- aiDesc := u.Card().getAI()
- x, err := strconv.Atoi(strings.Split(u.Card().getAI(), " ")[1])
+ aiDesc := u.Card().getCanonicalValues("ai")[0]
+ x, err := strconv.Atoi(strings.Split(aiDesc, " ")[1])
if err != nil {
log.Fatalf("Invalid wandering AI description %s", aiDesc)
}