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authorFlorian Fischer <florian.fischer@muhq.space>2024-03-25 18:33:12 +0100
committerFlorian Fischer <florian.fischer@muhq.space>2025-01-27 16:43:56 +0100
commitd6464e07d91d49e6b79c6b21768fcc086e862277 (patch)
tree109d65a83fab022392cdf3a624eb5f0c60eca944
parent7037ff094b7633c704b8cfb962c45ffa3c2bc238 (diff)
downloadmuhqs-game-d6464e07d91d49e6b79c6b21768fcc086e862277.tar.gz
muhqs-game-d6464e07d91d49e6b79c6b21768fcc086e862277.zip
add death trigger to flyingDutchmenImpl
-rw-r--r--go/game/cardImplementations.go16
1 files changed, 12 insertions, 4 deletions
diff --git a/go/game/cardImplementations.go b/go/game/cardImplementations.go
index 80865c1c..f304ee1c 100644
--- a/go/game/cardImplementations.go
+++ b/go/game/cardImplementations.go
@@ -464,15 +464,23 @@ func (*dolphinImpl) fullActions(u *Unit) []*FullAction {
return []*FullAction{a}
}
-type drownedSailorImpl struct { sailorImpl }
+type drownedSailorImpl struct{ sailorImpl }
func (*drownedSailorImpl) onDrop(sailor Permanent) {
sailor.Controller().gameState.destroyPermanent(sailor)
}
-// TODO: implement death trigger
-// TODO: implement hook for the containing permanent on pile
-type flyingDutchmenImpl struct{ cardImplementation }
+// TODO: implement hook for the containing permanent on pile to change AI
+type flyingDutchmenImpl struct{ cardImplementationBase }
+
+func (*flyingDutchmenImpl) onETB(s *State, p Permanent) {
+ s.addTrigger(newEnemyDeathTrigger(p, func(s *State) {
+ sailor := NewCard("kraken/drowned_sailor")
+ if p.Tile().IsAvailableForCard(sailor) {
+ addPermanentToPile(p, NewUnit(sailor, nil, p.Controller()))
+ }
+ }, p.Card().getEffects()[1]))
+}
type frostPylonAoE struct{}