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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-06-09 23:59:11 -0500 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-07-03 22:01:22 -0400 |
| commit | f7db7790b36134e758efeed6df8311c58df34692 (patch) | |
| tree | fddbf9cf4f3c51907b2ca391d94088f82c59a11e | |
| parent | ac42b3f434a33251b7fbae873c810d15bb46a156 (diff) | |
| download | muhqs-game-f7db7790b36134e758efeed6df8311c58df34692.tar.gz muhqs-game-f7db7790b36134e758efeed6df8311c58df34692.zip | |
initialize event handler map and hanlde neutralized tiles
| -rw-r--r-- | go/ui/mapView.go | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/go/ui/mapView.go b/go/ui/mapView.go index 64501706..2016a60f 100644 --- a/go/ui/mapView.go +++ b/go/ui/mapView.go @@ -50,6 +50,7 @@ type MapView struct { func NewMapView(g game.State) *MapView { vw := &MapView{ + EventHandlersMap: NewEventHandlersMap(), gameState: g, scale: 1, tileHighlights: make(map[game.Position][]color.Color), @@ -252,6 +253,8 @@ func (vw *MapView) drawMapLayer(screen *ebiten.Image) { tileImg = vw.handleGate(x, y, op) case game.TileTypes.Tower: tileImg = vw.handleTower(x, y, op) + case game.TileTypes.Neutral: + tileImg = assets.GetTile("neutral") default: tileImg = assets.GetTile(tile.Raw) } |
