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| author | Florian Fischer <florian.fischer@muhq.space> | 2025-06-17 11:43:34 -0500 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-08-20 15:57:21 +0200 |
| commit | 4206d7fe5cf450fbc1f9a16e8d57b85c08df3dab (patch) | |
| tree | c0dd008bcb47fe6e7af49e5b79ba928ace002cc7 /go/client/keybindings.go | |
| parent | ab08e0b7c7ebc50549392e6de3908dfa61f1e973 (diff) | |
| download | muhqs-game-4206d7fe5cf450fbc1f9a16e8d57b85c08df3dab.tar.gz muhqs-game-4206d7fe5cf450fbc1f9a16e8d57b85c08df3dab.zip | |
make input events consumable
Having a input queue of consumable input events allow widgets to prevent
the further handling of the same event by different collections by
consuming the event.
Diffstat (limited to 'go/client/keybindings.go')
| -rw-r--r-- | go/client/keybindings.go | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/go/client/keybindings.go b/go/client/keybindings.go index b39a0da4..2bfc52c7 100644 --- a/go/client/keybindings.go +++ b/go/client/keybindings.go @@ -17,6 +17,7 @@ type ( var tapToHandle ui.Tap func (g *Game) handleKeyBindings(bindings keyBindings) { + // FIXME: Use new ui.InputEvent queue for _k, a := range bindings { var remove bool |
