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| author | Florian Fischer <florian.fischer@muhq.space> | 2023-02-17 00:29:26 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fischer@muhq.space> | 2025-01-27 16:43:50 +0100 |
| commit | 65aa5f53d54b4590b98a559fccfb1cc7c7644187 (patch) | |
| tree | 8b258625df3211a93efba1db889bd371e2f1d0ae /go/client | |
| parent | 1c4651a7bba1e2b23a182152dc96902e9fb6868a (diff) | |
| download | muhqs-game-65aa5f53d54b4590b98a559fccfb1cc7c7644187.tar.gz muhqs-game-65aa5f53d54b4590b98a559fccfb1cc7c7644187.zip | |
implement unit and artifact switch action
Simplify the Choice Widget and make it a TextBox variant.
Drive-by fixes:
* ui.Collection: prioritize newer widgets during active widget selection
* game.FullAction: fix incorrect cost function.
Full actions cost all available actions. Also
fix the cost check
Diffstat (limited to 'go/client')
| -rw-r--r-- | go/client/game.go | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/go/client/game.go b/go/client/game.go index 8447e452..32fb5f2f 100644 --- a/go/client/game.go +++ b/go/client/game.go @@ -409,18 +409,12 @@ func (g *Game) highlightTargets() { func (g *Game) Update() error { g.handlePlayerNotifications() - - if err := g.Collection.Update(); err != nil { - return nil - } - - x, y := ebiten.CursorPosition() - - obj := g.findObjectAt(x, y) - g.highlightTargets() if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { + x, y := ebiten.CursorPosition() + obj := g.findObjectAt(x, y) + if g.prompt != nil { if err := g.prompt.Add(obj); err == nil { g.AddHighlight(obj) @@ -445,7 +439,8 @@ func (g *Game) Update() error { g.prompt.ClearSelections() } } - return nil + + return g.Collection.Update() } func (g *Game) Draw(screen *ebiten.Image) { |
